![]() ![]() This is an important step to build Battlerite as a brand and to make sure the game is here to stay. Entering new regions creates new technical challenges, but we’ve already come a long way with the implementation and we can’t wait to make Battlerite a truly global game. Both launches are planned for this summer. Asia has been a target market for a long time and we are super excited to partner up with Nexon for a Korea launch and also with Tencent to have Battlerite released on the WeGame platform in China. Our PC investment also means we’re reaching out to new markets to grow Battlerite globally. One of our decisions this year has been to focus mainly on the PC market so that we can give players more frequent updates and to make the game a more polished and feature-complete experience. ![]() In the last couple of months we’ve steered the development of Battlerite into a new direction in order to secure a stable future for the game. For some of you, this goes all the way back to the alpha testing of Battlerite. Game Director, Peter Ilves, is here to give a brief look on the studios direction in 2018 and share some thoughts behind our upcoming and exciting game mode, Battlerite Royale.įirst of all I want to thank you for all of the fantastic support. We hope you recovered from all the crazy Battlerite Pro League action last weekend and are ready for a Dev Update.
0 Comments
Leave a Reply. |